Gamification is a process by which the elements that make games engaging (e.g., accomplishment, ownership, empowerment, unpredictability) are applied to non-game settings. In this case, the study of Interpersonal Communication.
Prepare for adventure!
- Gamemaster: IAN BORTON
Course exploring the history and research of social media. Students will research personal and professional expression and engagement with social media.
- Faculty: IAN BORTON